Вход/Регистрация Не авторизован!

Список команд

modify phaseСинтаксис: .modify phase #phasemask
Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.
modify rageСинтаксис: .modify rage #newrage
Modify the rage of the selected player. If no player is selected, modify your rage.
modify reputationСинтаксис: .modify reputation #repId (#repvalue | $rankname [#delta]) Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id.
modify runicpowerСинтаксис: .modify runicpower #newrunicpower
Modify the runic power of the selected player. If no player is selected, modify your runic power.
modify scale.modify scale #scale Modify size of the selected player or creature to "normal scale"*rate. If no player or creature is selected, modify your size. #rate may range from 0.1 to 10.
modify speedСинтаксис: .modify speed $speedtype #rate
Modify the running speed of the selected player to "normal base run speed"= 1. If no player is selected, modify your speed.
$speedtypes may be fly, all, walk, backwalk, or swim.
#rate may range from 0.1 to 50.
modify speed allСинтаксис: .modify aspeed #rate
Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify speed backwalkСинтаксис: .modify speed backwalk #rate
Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify speed fly.modify speed fly #rate Modify the flying speed of the selected player to "normal flying speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.
modify speed swimСинтаксис: .modify speed swim #rate
Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify speed walkСинтаксис: .modify speed bwalk #rate
Modify the speed of the selected player while running to "normal walk speed"*rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify spellTODO
modify standstateСинтаксис: .modify standstate #emoteid
Change the emote of your character while standing to #emoteid.
modify talentpointsСинтаксис: .modify talentpoints #amount
Set free talent points for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward.
modify xpСинтаксис: .modify xp #xp Gives experience points to the targeted player or self.
morphСинтаксис: .morph #displayid
Change your current model id to #displayid.
movegensСинтаксис: .movegens
Show movement generators stack for selected creature or player.
mutehistoryСинтаксис:
nameannounceСинтаксис: .nameannounce $announcement. Send an announcement to all online players, displaying the name of the sender.
neargraveСинтаксис: .neargrave [alliance|horde]
Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).
npcСинтаксис: .npc $subcommand Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands
npc addСинтаксис: .npc add #entry Spawn a creature using template #entry and save it to the database. If you want a temporary spawn that is not saved to the database, use .npc add temp instead.
npc deleteСинтаксис: .npc delete [#guid]
Удаляет существо с guid #guid (или выбранное, если guid не указан)
npc evadeСинтаксис: .npc evade [reason] [force] Makes the targeted NPC enter evade mode. Defaults to specifying EVADE_REASON_OTHER, override this by providing the reason string (ex.: .npc evade EVADE_REASON_BOUNDARY). Specify 'force' to clear any pre-existing evade state before evading - this may cause weirdness, use at your own risk.
npc followСинтаксис: .npc follow start
Selected creature start follow you until death/fight/etc.
5 6 7 8 9 10 11