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Список команд

learn all my talentsСинтаксис: .learn all my talents
Learn all talents (and spells with first rank learned as talent) available for his class.
learn all recipesСинтаксис: .learn all recipes [$profession] Learns all recipes of specified profession and sets skill level to max. Example: .learn all recipes enchanting
levelupСинтаксис: .levelup [$playername] [#numberoflevels]
Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
lfgСинтаксис: lfg $subcommand Type .lfg to see a list of possible subcommands or .help lfg $subcommand to see info on the subcommand.
lfg cleanСинтаксис: .flg clean Cleans current queue, only for debugging purposes.
lfg groupСинтаксис: .lfg group Shows information about all players in the group (state, roles, comment, dungeons selected).
lfg optionsСинтаксис: .lfg options [new value] Shows current lfg options. New value is set if extra param is present.
lfg playerСинтаксис: .lfg player Shows information about player (state, roles, comment, dungeons selected).
lfg queueСинтаксис: .lfg queue Shows info about current lfg queues.
listСинтаксис: .list $subcommand Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands
list aurasСинтаксис: .list auras List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.
list creatureСинтаксис: .list creature #creature_id [#max_count]
Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.
list itemСинтаксис: .list item #item_id [#max_count]
Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.
list mailСинтаксис: .list mail $character List of mails the character received.
list objectСинтаксис: .list object #gameobject_id [#max_count]
Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.
list respawnsСинтаксис: .list respawns [distance] Lists all pending respawns within <distance> yards, or within current zone if not specified.
list spawnpointsСинтаксис: .list spawnpoints Lists all spawn points (both creatures and GOs) in the current zone.
listfreezeСинтаксис: .listfreeze
Search and output all frozen players.
lookupСинтаксис: .lookup $subcommand Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands
lookup areaСинтаксис: .lookup area $namepart
Looks up an area by $namepart, and returns all matches with their area ID's.
lookup creatureСинтаксис: .lookup creature $namepart
Looks up a creature by $namepart, and returns all matches with their creature ID's.
lookup eventСинтаксис: .lookup event $name
ttempts to find the ID of the event with the provided $name.
lookup factionСинтаксис: .lookup faction $name
ttempts to find the ID of the faction with the provided $name.
lookup itemСинтаксис: .lookup item $itemname
Looks up an item by $itemname, and returns all matches with their Item ID's.
lookup itemsetСинтаксис: .lookup itemset $itemname
Looks up an item set by $itemname, and returns all matches with their Item set ID's.
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